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Lord of the Flies – How To Play
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The game is supposed to be played
after one has read the book "Lord of the Flies" by
William Golding. The aim is to introduce some basic
analytical aspects concerning the book and to
challenge the reader's memory through play.
After a
short intro, you will see the island. The only thing
that moves is the silhouette of a boy. As you move
your mouse cursor over the boy, a yellow "X" appears.
Click on it with the mouse button to explore part one
of the game.
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Part 1.
In the first part of the game, you are supposed to
match objects, thoughts and sentences with the
correct boy. Match an object by pointing at it with
the mouse, drag it with the mouse button pressed to
the black area symbolizing the boy and release the
mouse button. If you drag the object to the correct
boy, it disappears and a black dot appears on the
boy's name sign. If you choose the wrong boy, or if
you drop the object outside the black silhouette, it
jumps back to its original position.
When you have matched
everything, you will see all the boys and a "GO ON"
sign appears in the lower right corner. Click on it
with the mouse button.
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You now return to the island. The
only thing that moves are pigs running in the forest.
As you move your mouse cursor over them, a yellow "X"
appears. Click on it with the mouse button to explore
part two of the game. |
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Part 2.
In part two, you are to match one object with each
palm tree. Match an object by pointing at it with the
mouse, drag it with the mouse button pressed to the
trunk of a tree and release the mouse button. If you
drag the correct object, it stays below the trunk and
three signs with quotes from the book appear on the
trunk. If you move an incorrect object to a tree, a
sign with a quote appears as a hint and the object
jumps back to its original position.
When you have matched
everything a "GO ON" sign appears in the lower right
corner. Click on it with the mouse button.
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You now return to the island. The
only thing that moves is a palm tree. As you move your
mouse cursor over it, a yellow "X" appears. Click on it
with the mouse button to explore part three of the
game. |
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Part 3.
In part three of the game, a parrot asks four
questions about the book. Two answers are given to
each question. Choose an answer by clicking on the
speech bubble. If you pick the correct one a
butterfly will stay on a flower. If you pick the
wrong one a flower will wither.
When you have answered the
four questions, a "GO ON" sign appears in the lower
right corner. Click on it with the mouse
button.
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You now return to the island. The
only thing that moves is a boy who jumps on and off a
boat. As you move your mouse cursor over him, a yellow
"X" appears. Click on it with the mouse
button. |
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The final screen shows your score
(= number of butterflies) and gives a little
information about Golding. If you want to know more,
click on the "GO ON" sign. Then you will find William
Golding's biography, Nobel Lecture, Banquet Speech and
much more. |
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